Using the SoD version as an example — it's not just a game, but also a certain image formed in the minds of the audience (quality, availability of a licensed installation, same-proven reliability, fame). The product is recognized as successful. TE-lite — (from the perspective of an average player: quality is unclear, no licensed installation, not time-tested, limited own fame). In other words, it's risky. If choosing between reliability and risk, what would a normal person choose? Reliability! Thus, the choice is primarily influenced by rationality of thinking.
2asm: hit me up on ICQ, as there is a very large substantive part. 373347222