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Built-in autosave feature (for the TE version).

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#23
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Oelm
In SoD - searching for money + a possible bet on magic. In TE - gold instead of scrolls + bank + crypts, e.g., in Barbarian lands. They tried to make the castles more similar - as a result, the first week of development is routine.
Regarding the excess of money in TE, I have already spoken out both on Bay and on the Saga forum. Yes, it exists, which somewhat simplifies and unifies development. I even made a proposal on how to fix this - exchange scrolls not for gold, but for a random resource. At the same time, resources for the Watchtower will appear, and one can observe a shootout with "teapots" by the 2nd week.
2Wicc: by the way, you have misconceptions of the same kind.
Of course I do. I search for them diligently, and if I find them, I analyze them impartially.
Do you think people play SoD because of conservatism?
I think that is the most common reason. There are a few others.
You simply don't dare admit that SoD, in many ways, offers more variety in the choice of development tactics.
What a powerful statement ...

In some ways it is correct, of course, but this variety stems not so much from an abundance of opportunities as from the diversity of shapes and sizes of the hole you can fall into. Primarily regarding the starting army, and then money, blocks, and other things.

By the way, recently I played several games at 200% (TE), with a start of 2500 cash, 5 wood, and 5 stone. The variety in terms of development increased noticeably; I had to think a lot about building up, as well as scrape together finances penny by penny. And on the 2nd week, not break cons/Dragon Utopia/the opponent so quickly, but first finish development.

But in terms of "hole" options, nothing much was added - you can almost always buy out the starting army (if there is absolutely no cash, then with a loan).

That's actually why I have an idea to make such a start standard in the next version.