Not an attempt, but a rollback. And a rollback of unsuccessful things. We tested, tried, and found errors. We are fixing them.
Yes, there are things that should have been rolled back – like the armor, which made it noticeably more useful than offense, and armor specialists became even bigger tanks. Or the strengthening of the swamp, which is constantly being removed from opponents in fixes, and in random games, it is only given in pairs with other overpowered castles.
But I don't understand why experience was disliked. It's an excellent strategic component that forces you to fight more, find a balance between upgrading, losses, and the timer. And it clearly shows the difference in skill – more skilled players usually have a much better-upgraded army, which partially compensates for the unevenness of the situation.
2. Balance is in second place – but since the balance in SoD is quite normal (if you apply a 10-page rulebook to it)