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I believe that SoD is more versatile for the sm-template for many reasons. First, different starting armies, versatility. In TE, the army is the same; the third hero has no army. In SoD, there's a search for money + a possible focus on magic. In TE, gold instead of scrolls + banks + crypts, for example, in Barbarian lands. They tried to make castles more similar—as a result, the first week of development is routine. But the version has interesting points. For example, simultaneous turns up to 116. Judging by the creators' attitude, however, the bugginess will be off the charts. Although the idea itself is good. If only they could open their eyes to gameplay and so on :D
2Wicc: by the way, you have misconceptions of the same kind. You think people play SoD because of conservatism? Nonsense. There is no conservatism! It's a fiction. You simply don't dare admit that SoD is, in many ways, more versatile in the choice of development tactics. Yes, there are bugs; yes, there is imbalance like Shakhti. But the sm-template looks 10 times more interesting in SoD than in TE. And besides, to attract people to something like TE-lite, some time needs to pass—at least six months—for the version to be tested. SoD is a brand, but TE-lite isn't yet, and IMO conservatism has nothing to do with it.
P.S.
True SoD players will not switch to any version... even if it's SoD + simultaneous turns, because that would no longer be real SoD )))
Not true!!!!!!!! It is enough to carefully implement version continuity. Without any of those removals of guard stacks or zero armies for the 3rd hero.