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#12
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Yeah... :rolleyes: We still need to decide who the "target audience" is, as Vic said.

Ideally (for SoD fans), the balance shouldn't be touched at all, not even by a millimeter (perhaps except for the second level), the interface should be the same as in TE, turns should be simultaneous, installation should be easy, and there should be a built-in autosave feature. => Otherwise, the community will split 100%.

It's a paradox, though. There's TE Light, which is a complete analogy to SoD, a great product, and Vic, thank you very much! But people continue to play SoD. The question is: WHY?

As for TEfull, what can I say? Any new features are normal there :D, although I still don't understand some things, like upgrading bulls without a storage facility, etc.

From Asma's project, I liked:

1) Minimize the rules (embed the rules).
2) Continuity with SoD.

"Not from TE" – in principle, I liked all four points, but I don't quite agree with the principle of necromancy, where skeletons are raised without any buffs; otherwise, it's too limited :)

What I didn't like:

1) Balancing of castles.
2) Balancing of schools of magic.

It's already unclear which direction this will go in, towards SoD or TE...

3) TE-style fixing of SoD bugs is a very ambiguous statement. If, for example, the vulnerability medal is fixed, that's good. But if viewing the opponent on their turn is disabled, or Shakti is fixed, many will start shouting loudly... Or automatically making monsters without an upgraded stack is also very questionable...


What I would like:

(A lot, I can't say everything at once)).

Replays of battles, like in Heroes 5. A very useful feature...

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