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Tactics for Rampart.

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#346
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I'm not talking about knowing the map layout. Moreover, it's simpler than in Heroes of Might and Magic VI. I'm talking about when you enter a dungeon on the second day and don't know where to go because the hero has traveled far, and you haven't scouted the area yet. That's when moves are often wasted inefficiently. But a hero with the Logistics skill is available on the first day in 50% of cases, or with Earth Magic if not.:)

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