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Tactics for Rampart.

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Oelm
Dirty, you're nitpicking about words. Logistics from the start, of course, plays a role, but if the opponent also has a hero with logistics, or if dad got logistics right away, then there won't be much difference at the start of the game. The discussion was about the logistics bonus. By the second week, the lack of explored territory usually becomes apparent,
Starting logistics is only Pira (Deesa, Gunnar, and Monere are not starting), and other heroes not only need to get it but also level it up to expert.
Oelm
and you often have to go blindly + sometimes even end up without a speed boost. And with Castle, exploration goes more actively thanks to stables, so the moves can be more precise.
One could also argue about "going blindly". Solid knowledge and understanding of the template can make choosing the path easier. Vicc described this well in his article.
Oelm
Archery is certainly useful from the start. But as I wrote, if there's no rush, and the third week rolls in, then this archery sometimes becomes useless.
When the third week comes, you should have achieved something by that time. Archery is precisely the skill that will allow you to clear a respawn faster in the second week and take those cons earlier. Archery increases damage by one and a half times, which is more noticeable with two shots from elves. If elves take down 20 griffins in two hits, then with archery it's already 30. Critical?
Oelm
By the way, Mephala is also an alternative, like Ivor (mainly because of the starting army):D
Mephala and Ivor are very interesting options that undoubtedly deserve attention.
Oelm
I formed my opinion mainly from single-player, because I play few games as Rampart online.
Me too! But nothing's stopping us from discussing. Let the "fathers with years of online experience" appear and correct us. :D

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