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Jebus Cross

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#358
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Wic (red, Inferno, Ignat, Tyraxor) def Javdet (blue, Tower, Neela, CragHack) @ Jebus, 127

Started without restarts it seems. Dunno why, the respawn is super tight, money/external dwellings are normal, but they didn't place any conservatories/hives at all. Plus everything is scattered all over, had to run a lot through wasteland - wild chains everywhere, head spinning from counting moves, good thing we played without time control, it would have been really sad with it.

Unlike the opponent's respawn with 3 external dwellings of Gremlins, 2 of Giants, and lots of conservatories, all along the roads.

On day 1 built 6 dwellings in the Citadel, got from external dwellings - 1 Imps, 2 Dogs, 1 Demons, 1 Pits, 1 Efreeti. Tyras with armor and Logistics. Hell Shield and Hell Sword obtained. 2 Dragon Utopias scouted.

Day 2 week 1 painted another external Efreeti dwelling, upgraded them and went to take the Dragon Utopia.

Day 2 week 3 on level-up before it offers Air, but declined, preferring Expert Armor. Immediately regretted it - minimum roll on the Dragon's Plate. Didn't really kill anyone properly either - only the Imps, which I converted.

Day 2 week 4 Saved here, after continuing thought for a long time, but still messed up big time - built a chain from all heroes to take the Devil external dwelling and Cape of Speed, but it didn't work out, in the end troops are a day's ride from Tyras who was headed for the second Dragon Utopia.

Day 2 week 5 placed Devils. Gave up on the Dragon Utopia, decided to run to the center. Got Navigation.

Day 2 week 6 break through ГО (horde of griffin-barbarian birds), cut down remaining meat, run out to the center, on the way a Pandora's Box for Archangels, open it - gives 3 Arch Devils (!). Native center, nice (that's why I insisted on modified Jebus Cross - to avoid such setups).

Run further, see a Dragon Utopia, conservatory, external Devil dwelling, pendant +3 all, Angel Wings. Take the Dragon Utopia - two skills for Books of Fire and Air. But what's the use, only 7 mana.

At the turn change Crag attacks - he has 8 Angels, 8 Giants and small fry. We fight, in the end the opponent flees without troops, I have 3 Arch Devils, 4 upgraded Efreeti, 8 Pits and 6 Hogs left.

Day 2 week 7 take the central Inferno, see a bunch of hives nearby, including right on the road. Surprised where the Wyverns went. Give troops to the scout hero, he checks 2 hives - not taken! Take them. Then take a 3rd hive with another scout hero, total 20 Wyverns, return troops to the castle, replenish mana.

If Crag had had these Wyverns (plus 2 more hives visible further in the opponent's direction), I'd have lost the final fight handily. As it is, the opponent can only surrender...

Thanks for the game!