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Counter-heroes in duel mode (3.1).

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ildaryk
- What about Haggess-Ossir, you say... well, here the entire starting lineup decides. Often, almost always, Haggess's shooters move before Ossir's and manage to significantly wear down the Wasp shooters, then go on to frighten the horses or the druids. Generally, I don't really like this pair, like all pairs involving Orcs. Everything here comes down to very careful microcontrol over creatures and tactics. And when you've seemingly controlled everything and done it right, your Orcs, as luck would have it, fail to get morale, and all the tactics built on the assumption that the Orcs will somehow get morale go down the drain. Anyway, I don't like Orcs.
I checked recently, Haggess has decent chances against Ossir. It was obvious that the opponent initially underestimated the Centaur Chieftainess. Despite the fact that Centaurs were on the list of sworn enemies and the Nymphs moved earlier, killing most of the Nomad Centaurs, I was still able to even out the chances of victory closer to mid-game and tipped the advantage in my favor. The Frightening Roar helped a lot. Overall, thanks to all the players who share their experience in this thread, I really found many valuable tips and recommendations here.

ildaryk

- Helmar against Orcs. Garuna cuts him down pretty well. If you're lucky, again)
Yes, the chances are equal here. Once, while playing against Momokl in a random matchup, I got Helmar against his Garuna. I got lucky there when the resistance against fireball didn't trigger for the nearby Pack Leaders, Executioners, and Shamanesses, which are Garuna's main striking force. Again, I suggested he play a mirror match, and this time my Garuna took out his Helmar, even though he played quite well.

The situation is similar in the battle of Garuna against Ravenna. Ravenna is also a Chaos hero, and there's a chance that resistance against her spells will trigger. Usually, the Vampires among the Necropolis troops attack first here, and they need to be taken out immediately so they don't have time to blind a significant portion of the Orc troops. If the player orders the Vampires to wait, then we move the troops slightly forward and put the Orc fighters in the path of an expected attack from the Ghost Dragons. Here, there's a greater chance that the opponent will order an attack, and after that, we concentrate our attack on the Dragons. It's advisable to remove the retaliation from the Dragons and Vampires with Goblins and Orcs or Cyclopes. We use Reinforcement on the Centaurs, and during Garuna's subsequent turns—either the Morale Cry or direct attacks. You can also remove Stun with the Pack Leader's order if possible.

I'm also interested in the Deedra-Marbas pair. I'll upload a save with a Marbas victory later (for some reason HeroesWorld doesn't let me upload replays:confused: ), but it doesn't say much, as the opponent made many unforgivable mistakes. Several months ago, I lost with the same Marbas, though I was playing against a much more experienced player then. So I still can't determine who has the advantage in this battle.