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Well, the castle is certainly expensive, but the first ranged unit helps clear out the crypts.
Next...
Gargoyles are fast, and vampires can't drain their life – that's probably all there is to say about them.
Golems are strong and resistant to magic; with a powerful warrior hero, they look amazing.
Mages – a mage is a mage, even in the Arctic! They shoot and, more importantly, reduce the cost of spells.
Djinn – a curse for towers... they have so little health for a melee unit.
Naga – a strong unit with a retaliatory attack, allowing them to strike without penalty.
Titans – very strong (a ranged unit with 300 health(!)), but also very expensive. I didn't notice much use for giants (they're weak).
Next...
Gargoyles are fast, and vampires can't drain their life – that's probably all there is to say about them.
Golems are strong and resistant to magic; with a powerful warrior hero, they look amazing.
Mages – a mage is a mage, even in the Arctic! They shoot and, more importantly, reduce the cost of spells.
Djinn – a curse for towers... they have so little health for a melee unit.
Naga – a strong unit with a retaliatory attack, allowing them to strike without penalty.
Titans – very strong (a ranged unit with 300 health(!)), but also very expensive. I didn't notice much use for giants (they're weak).
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:cool: :cool: :cool: :) :) :)
:cool: :cool: :cool: :) :) :)