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red Kash (Castle, Valeska, Valeska) def blue gen (Dungeon, Shakti, Shakti), 2sm4d(3), 216
Strange generation, though as always on sm.
The respawn has a stable and a monk external dwelling (not found)). Was cheered up by decent packs of zombies, mummies, and elves right by the home; overall, the first week was almost a breeze:
111 broke through to teleport, found the stable
112 Valya without a penny 6th lvl
114 cloth external dwelling (symbolically painted)
115 necro-secondary, couple of crypts
116 hole into treasure zone, where there's likely a kettle, not sure who has it since moves and money are tight
117 horses with griffins in the citadel, vamps in the fort. Valya without pennies again 10 lvl with earth, logy, and wisdom. (What kept me at home until the second month - lol)
more funny weeks:
behind the teleport is a long underground tunnel likely to the opponent's respawn, with a pile of money and a scholar (a mini-treasure zone type)), loser wastes time on this pile;
I still don't know how to take crypts on mud using Castle starting army.
Second week:
took 2 crypts monstrously, Valya spends 2-3 days (lol) buying a book and going to the far booth for slow, while the army rustles along, then recovers shield +4, breastplate +1 for all, medusa-stuff, fury-stuff, an ambulance handed over by a scholar, and
127 breaks into the main for mana and stable.
Castle at home, necs have horses in the fort.
Third week:
1 conserve spotted very far on the second, didn't want to go there, plans were to run for the kettle etc., but the damn loser wouldn't settle down and found 2 more conserves even further... Okay, we run there, in the end the whole week is spent on a couple of medusa-stuffs and 2+2+3 angels plus a box with 70 zombies, which I actually used to take the conserves. (really, they are located very inconveniently, not lying). At least the ГО is normal - gr.cyclopes, not expecting Shakter.
137 home. necs are sitting in the castle, same-home Mage Guild-4, Town Portal added to the meteor shower scroll.
Fourth week:
The long-awaited trip for the kettle finally started, though from the other side of the treasure zone; on the way I saw the Dragon Utopia, brought some zombies, 142 took - a triple (КВ, ЗЛ, sword +5 for all). Then the kettle, magic external dwelling (lol - it was already beeping, didn't throw out the loser's archers and they almost all ran out), hat +10-2 and at the end of the week I barely make it to the blue capital,
147 home as per habit.
Fifth week:
211 - without growth to the dungeon
21* - losers brought some stuff, I take an almost empty dungeon, then various kinds of morning stupidity in the form of running around, DDhania, searching for Shakter (once on tactics Shakti buys off with about 30 cats, for some reason I preferred to max out water - lol), and having been left without swamp and Inferno, the opponent finally surrenders. Found Shakter, opened conserves, and Dragon Utopia only after map reveal; made valuable remarks to the opponent. Overall, study the basics a bit more and you'll become a capable player :)
Thanks for the game and good luck!
p.s. to Qwerty: Valeska has a special hat, +10 to knowledge, it's not visible on the screen. Just in case.
Strange generation, though as always on sm.
The respawn has a stable and a monk external dwelling (not found)). Was cheered up by decent packs of zombies, mummies, and elves right by the home; overall, the first week was almost a breeze:
111 broke through to teleport, found the stable
112 Valya without a penny 6th lvl
114 cloth external dwelling (symbolically painted)
115 necro-secondary, couple of crypts
116 hole into treasure zone, where there's likely a kettle, not sure who has it since moves and money are tight
117 horses with griffins in the citadel, vamps in the fort. Valya without pennies again 10 lvl with earth, logy, and wisdom. (What kept me at home until the second month - lol)
more funny weeks:
behind the teleport is a long underground tunnel likely to the opponent's respawn, with a pile of money and a scholar (a mini-treasure zone type)), loser wastes time on this pile;
I still don't know how to take crypts on mud using Castle starting army.
Second week:
took 2 crypts monstrously, Valya spends 2-3 days (lol) buying a book and going to the far booth for slow, while the army rustles along, then recovers shield +4, breastplate +1 for all, medusa-stuff, fury-stuff, an ambulance handed over by a scholar, and
127 breaks into the main for mana and stable.
Castle at home, necs have horses in the fort.
Third week:
1 conserve spotted very far on the second, didn't want to go there, plans were to run for the kettle etc., but the damn loser wouldn't settle down and found 2 more conserves even further... Okay, we run there, in the end the whole week is spent on a couple of medusa-stuffs and 2+2+3 angels plus a box with 70 zombies, which I actually used to take the conserves. (really, they are located very inconveniently, not lying). At least the ГО is normal - gr.cyclopes, not expecting Shakter.
137 home. necs are sitting in the castle, same-home Mage Guild-4, Town Portal added to the meteor shower scroll.
Fourth week:
The long-awaited trip for the kettle finally started, though from the other side of the treasure zone; on the way I saw the Dragon Utopia, brought some zombies, 142 took - a triple (КВ, ЗЛ, sword +5 for all). Then the kettle, magic external dwelling (lol - it was already beeping, didn't throw out the loser's archers and they almost all ran out), hat +10-2 and at the end of the week I barely make it to the blue capital,
147 home as per habit.
Fifth week:
211 - without growth to the dungeon
21* - losers brought some stuff, I take an almost empty dungeon, then various kinds of morning stupidity in the form of running around, DDhania, searching for Shakter (once on tactics Shakti buys off with about 30 cats, for some reason I preferred to max out water - lol), and having been left without swamp and Inferno, the opponent finally surrenders. Found Shakter, opened conserves, and Dragon Utopia only after map reveal; made valuable remarks to the opponent. Overall, study the basics a bit more and you'll become a capable player :)
Thanks for the game and good luck!
p.s. to Qwerty: Valeska has a special hat, +10 to knowledge, it's not visible on the screen. Just in case.