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A Warrior hero from the Dungeon faction? That's absurd...

#80
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Loken
The problem with a combat-focused Warlock is that:
- its combat stats grow much slower than those of strength-based heroes;
- its ability is purely magical;
- yes, the leadership skill has a very low chance of appearing (which makes Retribution almost useless);
- it has troops that are not typical for a warrior.

The first point is clear, and I think that in the latest versions, the chance of an attack skill appearing has even been reduced...

Elemental Chains actually add only a small amount of damage, and unit attacks are not aimed at exploiting elemental weaknesses, but rather at maximizing efficiency (blocking, countering, etc.).
Meanwhile, a Demon, Orc, or even an Elf doesn't face such a dilemma.

As for the troops... no matter how good they are, they are practically useless for a purely combat-oriented approach. The main attacking force of the League army is dragons and riders. Also, Furies, but they die very quickly. That's it. The rest are support units. Minotaurs are not very effective, being extremely slow, with rare exceptions; Hydras are even less so, they are always left for later; Witches simply (de)buff, sometimes dealing mediocre damage; single units... don't make me laugh. Either they attack one by one with Assassins, which is not very strong in itself, or they deal one or two blows in melee, at the level of a Spearman.
That's how it is. And there are few dragons, or none at all, unless the map is small.
Riders are focused and eliminated almost as quickly as Furies. Game over, dungeon cleared.
And all that huge spell power is wasted.
...yes, I forgot to mention the small increase in the first three levels, and the fact that warriors actively use Light and Dark magic, which greatly increases their already excellent attacking potential.
That's why the so-called warrior-warlock has no advantages over a pure mage.
I completely disagree! 1. Why is it worse?!
2. If you mean the super ability, it increases the damage from Elemental Chains by 50%, and that's not insignificant!
3. If you develop the hero properly, any skill will eventually appear (in any case, I have played dozens of times as the Elven faction and I always got Leadership!).
Why are they not typical for a warrior?! I agree that the creatures have low defense and low growth, but they have some of the highest initiative and speed! The first 2 levels are the best in the entire game, not only in terms of characteristics but also in terms of special abilities... take, for example, Strike and Return.
Furies have invisibility, and Harpies have Speed. And what about Dark Riders? Do you know that my 120 Dark Riders (with a skilled Power Attack) took out 310 Zealots of the Faith in one attack (they were under the command of Laslo, level 30, i.e. +15 to defense and attack!). This was a lucky attack, but still, it was a powerful blow. And Furies, if they have a Ring of Speed and a Boots of Speed, have an initiative of 37 with a general skilled Haste! And as for Minotaurs, with a Speed Aura and Boots of Speed, they can reach the opposite edge of the map in 2 turns!
And they deal 2 hits! ...And if there is a Dark Rider nearby? ...And if the hero is Sorgenal?
I have played many times on the Ubisoft version, and my Furies were never targeted, and the Riders were not focused. They didn't have time, they chopped the enemy into small pieces!
And by the 3rd or 4th month of the game, the damage from the attack of the units is even higher than from enhanced, lucky Meteor Strikes! So I think that a properly developed warrior-warlock is unmatched!:smile19:

Added 3 minutes ago
WisTrit
Developing a combat mage, not a warrior, although it's not bad.
True, with such artifacts, you can turn a mage into a warrior ;)

By the way, Stone Skin wouldn't hurt a Warlock either. And Anti-Magic is useful against, for example, Subjugate.
I also think so (in general, I think that for a full-fledged warrior, it is better to take Light magic instead of Chaos magic). It's just that for the Elven faction, the main thing is a fast and strong attack.
And spending the hero's turn on casting Stone Skin, in my opinion, is not logical, it is better to teleport Hydras!

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