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What's the point of a "schoolkid-kun" playing if everything is decided by how much money a "programmer uncle" invests (by the way, I doubt they would do that, because they're not like that)?
That is, any clumsy boy/girl from the office, by throwing half their salary into the game, can gain a simply enormous advantage, and no skill or anything else will help against that.
I don't understand why people put money into a game, why even play it if all actions boil down to putting money into an account and buying artifacts (or something else). And everything else is just... self-evident.
This is no longer a game, but simply showing off with money and satisfying one's "sense of importance." Like, "Look how rich I am!"
But still, these games are free, and the developers make them so they can earn a living. Although, if the game were balanced, so that you couldn't buy any skills or anything special, then that wouldn't be a problem, let them buy.
That is, any clumsy boy/girl from the office, by throwing half their salary into the game, can gain a simply enormous advantage, and no skill or anything else will help against that.
I don't understand why people put money into a game, why even play it if all actions boil down to putting money into an account and buying artifacts (or something else). And everything else is just... self-evident.
This is no longer a game, but simply showing off with money and satisfying one's "sense of importance." Like, "Look how rich I am!"
But still, these games are free, and the developers make them so they can earn a living. Although, if the game were balanced, so that you couldn't buy any skills or anything special, then that wouldn't be a problem, let them buy.
Tomorrow holds no promises
Except the ones we've made
Except the ones we've made