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Regarding Slugfest. The idea was as follows: to provide maximum preparation for players for future online matches (Slugfest is one of the most popular maps for online play). In this regard, the starting conditions were taken from online games: Warlord level. Usually, in Necromancer games with these conditions, there are about 3-4 heroes on the first day. Here, regarding the generation of the save file. The save files of most of the tournaments I run are characterized by the mandatory presence of heroes with Very Slow speed, and I usually place the second hero in a not-so-useful position. The artifact in the castle is also of average importance :))). Of course, there is a certain image of the save file that is then achieved (or partially achieved) through generation.
Now, regarding the walkthrough. The column that reveals the entire map in offline mode is generally not relevant (it can be opened anyway). Gunnar's research clearly showed that even in online games, the Necromancer can defeat the Barbarian with the loss of two or three Liches. And there's nothing to say about offline mode. The Warlock is taken easily; it is possible to defend against him in the castle: the defense of the Liches is no less than the attack of the Dragons, and as soon as they arrive, everyone starts attacking them. Not to mention that if the opponent has Gargoyles, it is possible to make the Dragons attack our Dragons instead of the Liches.
Capturing the Wizard also does not present significant problems.
The situation with the Sorceress and the Knight is more complicated. It is desirable to defend in the castle. However, the losses are no longer critical: the goal is to complete the map as quickly as possible, not to save all the troops...