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How to effectively use quick battles (autobattles)?
The point of quick battles is to speed up the combat, not to give players an unfair advantage. If in quick battles, units attack all enemies without considering distance, then this is clearly a bug, not a feature. And it needs to be fixed as quickly as possible, or at least prohibited by the rules. By the way, since we're talking about morale and luck, it seems we'll have to either remove it completely or make it fully visible... since the LMOracle program is now publicly available.