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General discussion about Heroes of Might and Magic II.

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#146
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Is a peasant really worth that much? It turns out that 25 peasants and 1 wolf are equal. That's quite debatable. Although, it seems to be roughly the same in the first game. True, there a dragon can recruit almost 2000 peasants. Before guessing, we need to know for sure what difficulty level the game was played on. I reviewed the map. If you play on the "Queen" difficulty, you can buy almost 6 heroes by the 3rd day, if you find good gold piles and chests. However, you'll have to ignore the Beaver Castle on the 2nd day. It probably won't be too late to recruit wolves even on the 4th day, but the hero needs to have enough movement points left after recruiting them. On the "King" difficulty, it's even difficult to buy 3 heroes by the 3rd day. It's more likely that the Beaver Castle was taken on the 3rd day. 3 more heroes were bought for the main hero, most likely all Barbarians, the entire desert was cleared, and even Wolf dens were built. In two turns, the opponent-Barbarian didn't buy a second hero. And then, after his 2nd turn, a whole delegation arrived at once - one positioned himself near the Wolf dens with the same single wolf, another took the Castle, but I don't know if the computer bought Ogres or gave them to the player for future recruitment, and another player's hero ran down to the unclaimed chests and mines. Well, and the Beaver hero was either defeated by his own Castle or was defeated by the player. Well, and then, of course, everything is great for recruiting wolves - there's a lot of money (income of 3000, plus a chest), so you can even start producing Trolls. In general, we recruit the wolves, and on the 5th day, the hero calmly takes the first Necropolis Castle. A hero is bought who drives the wolves further, and this hero buys something in the Castle and deals with the 2nd Castle and a couple of Necromancers. There, of course, an army should be stationed, guarding the passage to the Warlock, but the Warlock probably creates it himself. The Warlock Castles seem to be too far apart on the map in the editor. Most likely, you'll have to send heroes against some annoying Warlock hero standing near the first Castle (they rush out with a single Gargoyle, surrender, buy themselves in the desired Castle with a full movement allowance, gather an army, and run to the next one). Well, and of course, the hero who was sent to attack must also be eliminated on the 7th day. Damn, how much money will all this cost, although the income will already be around 10,000, although it won't be possible to avoid collecting resources and selling on the market.