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How to win with a “weak” Knight?

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#42
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I really wanted to play this scenario, but it would take a long time, and I only have a couple of free hours. So, something smaller would be better. Even without long chains of actions, you need to properly manage resources in the first week, otherwise, goodbye paladins. And after that, everything should be carefully planned. The Wizard just hangs around there. And even when you play as a Wizard, the Knight doesn't help much. He's more interested in the surrounding villages and resources.
It would be great if there were guides for online play or playing against the computer within some gentlemanly rules for 15-20 of the most popular scenarios (like Pyramid, Slugfest, Teleports, Hero's Stand, etc.). In a separate thread, let's say. One message per scenario. If it's possible to play with different factions, then include specific strategies for each faction. Some of the materials are already here.
In terms of map size, the strategy is somehow incomplete. It's clear that the strategy for the Knight on Shipwrecked, Pyramid, Mountain King, and, say, Forsaken Lands is different.