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2Dirty_Player: The starting point is the top-left hex. It's quite convenient (though it can be confusing with the letters). Anyway, it's still unclear how the quick mode works (especially the lack of cm_move is confusing, although sometimes units just move without attacking in quick mode). Later, I'll add information to the log about who is moving and attacking whom, as well as how many units remain after the attack (I think this will clarify the situation).