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I lost the thread on the quick combat topic, so I'll write it here.
I wrote a "plugin" for the battle log that records the battle, including quick combat. The output is a text file with a notation of the battle. Compare two logs of the same battle, one on auto and one on quick combat.
Difficulty: 200%
Crag Hack lvl2 (5-0-1-1, Expert Offense)
19 goblins, 7 wolves, 15 orcs
against
Gurnisson lvl2 (5-0-1-1, Expert Tactics)
5 orcs, 25 hobgoblins, ballista.
On auto combat, the following happens:
[Tactics Phase]
cm_move: (9, 11)
cm_move: (1, 15)
[Battle]
cm_move: (2, 6)
cm_shoot: (2, 6)
cm_shoot: (9, 11)
cm_shoot: (2, 6)
cm_move: (8, 6)
cm_attack: (8, 8) -- (8, 6)
cm_move: (5, 10)
cm_move: (2, 11)
cm_shoot: (2, 11)
cm_shoot: (1, 15)
cm_shoot: (2, 11)
cm_attack: (2, 14) -- (1, 15)
cm_attack: (1, 15) -- (2, 14)
On quick combat, the same battle looks like this:
[Battle]
cm_attack: (8, 8) -- (8, 6)
cm_attack: (2, 14) -- (1, 15)
cm_attack: (1, 15) -- (1, 14)
cm_shoot: (1, 15)
(the first number is the vertical coordinate, the second is the horizontal coordinate).
The battle for the hive on level 60 looks even shorter. I'll finish the program and post it. You'll be able to see what's really happening on quick combat.