Skip to content

Round table

User Avatar
#480
Auto-translated
Oelm
A question for the tech guys. In my TE-lite game in the city tournament, there were two instances of desynchronization during combat. I was attacking Pirru in her Castle, and when she attacked with Towers, we saw different damage values. For example, I lost 3 units, while my opponent saw only one. In the combat statistics, the damage dealt by the Towers wasn't displayed at all. Accordingly, when a unit died, the game would freeze because my turn was displayed as my opponent's turn, and Pirru's turn was displayed as the turn of my dead unit.

What is the cause, and is this a bug in SoD, TE-lite, TE in general, or just different versions? The save file is here. If you load it in multiplayer mode, when attacking the Castle, the damage from the Towers is displayed differently for each player.
This is combat desynchronization. It usually happens when Towers are firing, as well as when splash damage (Magi, Liches) is dealt to combat machines.

This is an old bug; in TE, people tried to fix it, but it seems they didn't succeed.

Added 9 minutes later
As far as I remember from the reports and comments on the Chaos League reports, the starting heroes were assigned as follows:

Castle - Katya (less often Valya)
Rampart - Kirill
Tower - Anya
Inferno - Pirru
Necropolis - Gosha
Dungeon - Shakhter
Stronghold - Gurni (less often Dessa)
Swamp - Bron
Fortress - Grinya

But they didn't play with all resources from the start; they started with 2500 gold to buy the second hero.

And the Castle strength rating was as follows (for XL+U templates):

Fortress (banned)
Necropolis (everyone wanted to avoid it because it had no restrictions)
Dungeon-Rampart
Swamp-Castle
Tower
Barbarian-Inferno

Then there was a Necropolis patch, and after that, Necropolis was allowed, and it ended up somewhere in the middle of the ranking.

Statistics

Welcome our newest member: artem