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#477
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Question for the tech support team. In my TE-lite game during a city tournament, there were two instances of desynchronization during combat. I was attacking Pyrrhus in a castle, and when she attacked with towers, we saw different damage values. For example, on my screen, 3 units were destroyed, while on my opponent's screen, it showed only one. In the combat statistics, the damage dealt by the towers was not displayed at all. Consequently, when a unit died, the game would freeze because my turn was displayed as my opponent's turn, and Pyrrhus's turn was displayed as the turn of my dead unit.

What is the cause, and is this a bug in SOD, TE-lite, TE in general, or simply different versions? The save file is here. If you load it in multiplayer mode, the damage from the towers will be displayed differently for each player when attacking the castle.
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