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General discussion about Heroes of Might and Magic II.

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#120
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I've searched everywhere, but I can't find a walkthrough for the Hotspot scenario. Can you at least give me a hint about what it involves? I specifically decided to replay it and see where the reserves are located. I couldn't find them; everything is guarded, and almost no one joins you. And to complete it in 7 days, you need to send at least three beavers to three different directions on the 2nd day, and that's with an army. Okay, there are nomads in one place; if you eliminate the two poorly positioned armies that are hindering you from taking them, you can hire them. But there are no more than 20 of them, and in two of the games, the road to the upper Castle was guarded by lots of water or fire elementals! This isn't like on Beltower. Fine, we take the upper Castle. But how do we take the other two? And there's also a group of phoenixes. And we need to defeat them on the 6th day! The tactic of having the phoenixes attack each other is understandable, but 100 goblins and 25 orcs, or even 120 goblins, won't stand against even 10 phoenixes of a beaver with almost basic stats. Or was there a Speak Shield lying around? Okay, we defeated the phoenixes. And after that, we need to hold out for an entire turn in the Warlock's lair because the Castle is far from the teleport. And the third Castle is a complete mystery. It's not the first Heroes game where you can build a chain to the third Castle, and the opponent will be gathering resources or attacking your Castle without considering the path. Maybe they built a Magician's Guild with Dimension Door? But where did they get the resources?