Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
General discussion about Heroes of Might and Magic II.
Well, I guess I'm just a terrible player. I didn't even think about eliminating the Phoenixes. In the first game, you just set the "King of the Hill" option and calmly advance your heroes wherever you want; the AI is only interested in your empty castle. That won't work in the second game; they'll attack your weak hero first, and then they'll think about your castle. Although, if you manage to eliminate both strong armies near the teleporters in one turn and also capture a castle, then it's possible. But eliminating about 15 Phoenixes would require around 40 Nomads and a hero with good stats. And you also need to capture two more castles without an army. Okay, never mind, I won't get upset. Thank you very much.