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I've searched and looked through all the Tournaments, and I only found a walkthrough for Mountain King. It immediately seemed very strange that all the chests contain 2000 resources, there's a pack of sprites, and there are never fewer than 20 of them, and so on – many advantages for the player. It seems like the final layout for day 7 was drawn first, and then it was rewound one turn at a time. Oh well. Could you still give me a link to Beltway, if there's a turn-by-turn description? I generally understand it, but where do 3-4 heroes come from in one direction on King mode? The number of chests near the two heroes, I understand, is quite low for Warlocks. Although, of course, I'll check again (I haven't played in a while). But 12-13 levels (as far as I understand, these are the parameters) in 4 days is just unbelievable.
And I don't understand what you mean about Hotspot? There's a group of Hydras and Phoenixes on both sides of the teleport to the Warlock (I don't remember exactly if there are always Phoenixes there, or if there can be Hydras on both sides, but I think there were always Phoenixes on one side), so don't just make things up, saying that 20 units shot down 15 Hydras. And if, let's say, the Warlock's companion, left with 1 unit, defeated the Phoenixes, and then your valiant hero came and killed him and the empty Castle, that's just pure fantasy.
And regarding Slagfest, if on the 2nd turn, there isn't a hero with, say, 5 Hydras and something else in your own Castle, then you're in trouble. And they'll also attack your second hero. You can rewind once or twice, but rewinding 100 times and waiting for, say, a huge army to attack a town with a few Goblins doesn't really appeal to me. And something like that can happen; I've seen it happen once in every 20 games. But what's the point of deluding yourself that you completed it in the minimum number of days if it's obvious that there was a glitch?
Please forgive my noobishness; I'm just very interested, it's still my favorite game.