The main base is incredibly rich: 10 crypts, a dwarven mine, and a naga bank! It's true that in the first one, I lost two wyverns in this dwarven mine due to the high morale of the dwarves, and then I almost lost in the largest crypt; I thought I was done for there, but the basilisks saved me twice in that crypt, and the lizard managed to retreat to another corner... In my opinion, I took it with lizards thanks to the basilisks... In the first week, I managed to build hydras in the citadel! The secondary base is also packed with crypts and other structures, but my opponent wasn't lacking either. I was also lucky that the roads were slow and very long. There were 2 gnolls, two lizards, and two basilisks in the hidden stashes. On the fourth day, after taking the first utopia, I noticed a hidden stash of hydras in the corner. On the third week of the second month, I went to my opponent's base, he attacked me, and I was able to win even without expert earth magic. For some reason, berserk didn't apply...
Thanks for the game!
P. S. Kirr is perfect for this map with its long roads and bases located at 0.25-0.5 of the map, especially with slow roads, snow, and swamps, and with expert pathfinding and wings!