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Neutral creatures in Heroes of Might and Magic V.

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#458
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Yes, I made a mistake...
So, it turns out I don't like neutral creatures!
I think we should introduce a separate summoning for each elemental, otherwise you don't know what kind of creature will appear... it's frustrating when you need water (or fire) elementals, but you get air elementals instead. The same goes for the summoning building (Let's have 4 of them!).
I also think that the main role of elementals should be ranged attacks (magic) or absorbing damage. In this regard, water elementals are completely useless. By the time you level up your hero to summon 20-30 of them, they still won't be able to do much - the unit order in battles will be different.
The only exception is water elementals - they are more or less good, although they have too little mana...
А у нас план... Погост!
DeniusM:cool: