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Having played my first ten games on TC3, I'm wondering if it's possible to develop a more or less standard theory that applies to all situations, similar to how the esteemed Forrest described the Rampart + Tower combinations for Humans + Swamp, but for all possible combinations...
Let's start with identifying which pairs exclude Sylvan or Berserkers. For example, Swamp excludes Sylvan with almost everyone, except maybe Tower, although if you think about it, why not with expert tactics, a strong defense, and Water:rolleyes:. Berserkers are also tricky, and I was once caught off guard by them in a ranged setup with my Conflux (unsuccessfully:p), and I myself have caught someone with a Conflux with a complete advantage:cool:.
And in general, the +2 option (like "melee":) ) seems to be quite popular: about 75% of games are built around it, what's the catch:smile32:? After all, there's also mass haste and mass slow...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: