1. Allow upgrading fae after building...
I'm for it! but it would be better to use the 2nd level of magic rather than storehouses (this isn't my idea - it was Dirty Player's and has already been mentioned).
2. Allow digging up the grail. Without visiting all obelisks and restrictions. Or at least from 141.
I'm for it! although, I must admit, I haven't mastered the trick of digging it up quickly:o ...
3. Allow playing with level 4 magic specialists
I'm for it! and without restrictions;) .
4. As for the bans, I've been thinking more and more about logistics specialists... Restrictions, for example, at level 10-12, or even a total ban...
Well, here I'm rather against it... I also suggested nerfing them, but slightly less: forbid them from using "control" until a certain date, say 211 (maybe 141), and angel wings should be completely taboo for them (if God forbid they got them in the Dragon Utopia - let them give it to some noob so he can fly:D).
5. Remove rest 116. (If desired, it drags games out terribly).
WITH BOTH HANDS AND FEET - I'M FOR IT!!! (read the signature:) ) And I'll add - that you shouldn't fear Valk or Kirya here as much as Shakhter:D - but it makes playing more fun, and develops flexibility of thinking. For those who don't like such prospects - what do you have a pen for? By the way, why not use this rule to slightly rein in necros too? During this period they aren't as formidable yet:D ...
6. And if a monster week of level 5-6-7 drops - auto, and if it's archers or elves, then also auto.
Perfectly formulated! I'm for it!
Overall, respect!:smile54: (not a joke:) ).
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: