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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#414
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Lider1

1. Allow upgrading fae after building...

I'm for it! but it would be better to use the 2nd level of magic rather than storehouses (this isn't my idea - it was Dirty Player's and has already been mentioned).
Lider1
2. Allow digging up the grail. Without visiting all obelisks and restrictions. Or at least from 141.

I'm for it! although, I must admit, I haven't mastered the trick of digging it up quickly:o ...
Lider1
3. Allow playing with level 4 magic specialists

I'm for it! and without restrictions;) .
Lider1
4. As for the bans, I've been thinking more and more about logistics specialists... Restrictions, for example, at level 10-12, or even a total ban...

Well, here I'm rather against it... I also suggested nerfing them, but slightly less: forbid them from using "control" until a certain date, say 211 (maybe 141), and angel wings should be completely taboo for them (if God forbid they got them in the Dragon Utopia - let them give it to some noob so he can fly:D).
Lider1
5. Remove rest 116. (If desired, it drags games out terribly).

WITH BOTH HANDS AND FEET - I'M FOR IT!!! (read the signature:) ) And I'll add - that you shouldn't fear Valk or Kirya here as much as Shakhter:D - but it makes playing more fun, and develops flexibility of thinking. For those who don't like such prospects - what do you have a pen for? By the way, why not use this rule to slightly rein in necros too? During this period they aren't as formidable yet:D ...
Lider1
6. And if a monster week of level 5-6-7 drops - auto, and if it's archers or elves, then also auto.

Perfectly formulated! I'm for it!

Overall, respect!:smile54: (not a joke:) ).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: