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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#407
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Lider1
2Alex_R
Well, what's actually wrong with some units and heroes returning to the game?
The same Alamar with Jeddite, they also need to level up Earth Magic so that units remain after battle when resurrecting.

This is one of the priorities to balance the heroes in terms of strength!
I wrote about Alamar and Jeddite that way because even if we allow them - they might not become cooler than Shakti - but they will fall even further behind Deesa, Damacon, Arlach, and others - we need to nerf Shakti - but for now, no way... I rely on the work of the person under the nickname asm (SoD+heavy vs TE-Light)!
I think we need to reduce the number of Troglodytes that arrive at the start for all heroes in general, and especially for Shakti! For example, not up to 40 in a stack for anyone - but up to 30. And then even the Chocolate for Shakti will decrease from 170 to 130, and the regular draw will yield about 100.

Lider1
I apologize, but I don't understand whether your post contains irony or not. Judging by
"with 141 one shovel per day", most likely yes.

it's not irony - but a pathetic attempt to make the task a little more difficult... I agree with the number 141 (can even be plus or minus a couple of days) but so that no more than one pit is dug per day, or in an arithmetic progression
141 = 1 pit
142 +2 pits
143 +3 pits, etc. (only at 212 can you dig with all 8 heroes simultaneously!)

I am for everything that was laid down by the developers (except for bugs and a bit of imbalance)
Lider1
Well, the fact that this is more applicable to the 2sm4d3 template, well, it is the most popular one.

Then it's better to write rules for each template separately!
I personally have no doubt that there is a difference in nuances, but sometimes there can be discrepancies in even more general aspects!