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vbn (red, Fortress, Tazar, Tazar) def Wlk777 (blue, Stronghold, Gurnissoin, Gurnisson) 2SM4d(3) 1-3-2
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vbn (red, Dungeon, Shakti, Shakti) def Wlk777 (blue, Rampart, Kirre, Kirre) 2SM4d(3) 1-2-6
I confirm both games. In both, there was a severe shortage of resources for normal development (it's a pity that there were many good things, like provisions for 3-4 turns and a Portal of Glory for 20+ units, but there was simply nothing to build and buy troops with). Even with those resources, the analysis showed that it was unlikely to win, at best, I could put up a little resistance. The opponent developed too well. In the first case, 2 outposts with Gorgons allowed him to have 36 Black Dragons by the 3rd week, and 50 by the 4th. With Tazar in command and the rest of his forces, it was practically an unbeatable combination. In the second case, the opponent was hitting with 70 Black Dragons by the 2nd week, and that requires significant power, it's similar to Heroes of Might and Magic. Thank you for the games.