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Here's what happened yesterday:
I was playing with Pete, my Gosh attacks to retreat and gets hit with Implosion on his skeletons. I don't stay in debt either; I destroy his stack and leave. In general, I broke the rule, even though I thought it was allowed... I reread the rules, and I started to think about how absurd the wording of the rule itself is.
5.6. Hit-and-run is prohibited: an attacking hero is not allowed to retreat in the first round of battle if he has used combat magic or any other magic that, in one way or another, has inflicted any damage on the opponent. This prohibition does not apply to the hero who is defending.
As I understand it, the spirit of this rule is to prevent things like running up, hitting, and running away, sometimes repeatedly.
But if the defending player casts combat magic FIRST, then both players are in equal conditions, and according to our rule in the above-described case, the attacking side is already disadvantaged because he cannot respond:smile32:
I was playing with Pete, my Gosh attacks to retreat and gets hit with Implosion on his skeletons. I don't stay in debt either; I destroy his stack and leave. In general, I broke the rule, even though I thought it was allowed... I reread the rules, and I started to think about how absurd the wording of the rule itself is.
5.6. Hit-and-run is prohibited: an attacking hero is not allowed to retreat in the first round of battle if he has used combat magic or any other magic that, in one way or another, has inflicted any damage on the opponent. This prohibition does not apply to the hero who is defending.
As I understand it, the spirit of this rule is to prevent things like running up, hitting, and running away, sometimes repeatedly.
But if the defending player casts combat magic FIRST, then both players are in equal conditions, and according to our rule in the above-described case, the attacking side is already disadvantaged because he cannot respond:smile32:
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.