Auto-translated
Physmig 1.14 Chapter: "Calculating damage dealt in combat." Section "base damage modifier". Quote: "in the case where the attack (Att) of the attacking unit (taking into account all artifacts) is greater than the defense (Def) of the target, for each unit of difference, the modifier increases by 5% of the base damage (the maximum excess allowed in the game is 300%, further growth of the Attack-Defense delta does not increase the effect)."
Based on what is written, 3 points will give a 15% damage increase.
It should be clarified that I am calculating this for two stacks of 100 skeletons each. One Gaaltranian with +3 attack modifier and +2 armor (= approximately +20 damage)* and the second Vidomina (+20% to quantity = +20% to damage). In Physmig, in the chapter "how necromancy works," it says that an expert can resurrect up to 30%. I took 20% because I am doing the calculation for level 10-12 characters.
*this modifier was taken based on the post /topic/at/84042/, which was accepted as true since no one disputed it further in the thread.
Based on what is written, 3 points will give a 15% damage increase.
It should be clarified that I am calculating this for two stacks of 100 skeletons each. One Gaaltranian with +3 attack modifier and +2 armor (= approximately +20 damage)* and the second Vidomina (+20% to quantity = +20% to damage). In Physmig, in the chapter "how necromancy works," it says that an expert can resurrect up to 30%. I took 20% because I am doing the calculation for level 10-12 characters.
*this modifier was taken based on the post /topic/at/84042/, which was accepted as true since no one disputed it further in the thread.