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#335
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Hermit

I would like to say a few more words about the Stronghold. For my level of play in SoD, it is a weak Castle. Perhaps the wolves are strong and fast for Tyraxor, but to get improved wolves, you also need to improve the goblins... And besides, they are really not designed to withstand even weak attacks; they are fragile, their health is like that of first-level warriors, and neutral creatures can also put up a fight. It seems to me that this entire Stronghold is held together by the Roc. Also, in terms of ranged units, it is definitely the worst city in the early stages, because the Orcs deal 2-5 damage, like the Lizards, and they cannot hit multiple creatures at once like the Magogs, and their numbers are smaller. And the Cyclops... they still need to be built...



Added 1 minute ago
20 crystals
There are also very serious advantages. Gurnis with 3 movement points runs quickly and easily breaks through ranged blocks that are difficult for some other Castles (for example, 30-40 Lizards can be defeated without a feast, more than that requires a feast). Few Castles can boast the ability to break through 20-30 snipers without losses on day 112, for example. Bears, as a rule, are quite easily recruited in the first week (and wolves may not even be needed; goblins are a feast, I build Orcs and Ogres quite rarely, and Cyclops almost never). In general, I honestly really like this Castle; it makes me want to play with it