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#283
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Alex_R
the technique of taking it with such losses is a bit unclear :smile32:
5 stacks of 12 [serpents] each are taken only by wolves, and it's doubtful that all 12 will die in the first hit — 1-2 might survive the first hit and die on the second — and then it gets even worse! But let's say 9+3 were killed next, and you finished them with wolves in 5 rounds — meaning you took return attacks from 12-14 serpents.
But how does the Ogre hold out for 5 rounds, if intuitively it lasts for a maximum of 2 rounds and even that's not guaranteed:
3 hits on the Peasants
2 on the Orcs
2 on the Bird
2 on the Pikemen
total 9 (5 in the first round and 4 in the second ... one stack is missing and the wolves will kill the second)
in the 3rd round, 3 stacks of serpents against wolves .... how?
Probably didn't happen without morale — but still the battle is creamy!
Oh dear...instead of one goblin, there was a Bear from the external dwelling, my bad. I really forgot about him, don't judge me too harshly, I'm already ashamed:(. Without him, I would never have gone into the Hive with such a puny force. The Bear, of course, also survived.

Added after 6 minutes
Alex_R
but 11 [speed] is available to anyone who wants it, and for Necropolis it's from 7 to 9 :) the difference really matters
It's rare when there are no Griffin Conservatories, or they aren't taken on 121-123. And considering Necropolis's ability to take a level 2 Griffin Conservatory, and sometimes even a level 3, on the first week, speed doesn't let you down at all:D. By the way, for Necropolis I prefer 1,2,4 in the Castle (if short on money then in the Citadel) with Vampires upgraded by 121. 15 Lords from the hero with advanced Armorer take the maximum!