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Round table

#274
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Wlk777
Hey, garage, are you even reading what I'm writing? :confused:
Of course VICC is talking about TE, since the necro patch is located there. How can you not understand that, I don't get it :p .
Wlk777
Necro troops are the weakest in mass fights, anyone who disagrees is a total noob in Heroes (I'm talking about SoD).
Well, if you're talking about SoD, then Necro with necromancy is the strongest castle there, on any map (assuming starting Galthran, of course). If you're considering a SINGLE UNIT, then Necro troops are NOT THE STRONGEST, but by no means the weakest! And since you're considering mass fights in SoD, then on week 2 with mediocre-weak spawns, Galran has around 500 skeletons even on SM-ks (that's around days 123-124), and breaking through that without a lot of luck with hives/Conservatories is almost impossible. Judging by your sharp and unfounded statements, I see the "total noob" here only in you.
Wlk777
Added after 1 minute
[/U] Those numbers amused me :D What are they for? :confused:
With these numbers, VICC described the speed of MAIN HEROES for the castles. For scout heroes (not counting those carrying striking stacks for the pope) the situation is of course worse:
1) Castle - 6/7 matches VICC's data on main heroes
2) Rampart - 6 vs 7/8 for main hero
3) Tower - 6, matches
4) Inferno - 5 (most often scout heroes are sped up on imps, although it depends on the player, while 6-8 hounds in Fiona's or Marius's army add quite a bit of either striking power or meat where you need to hold out) vs 7 for main hero
5) Necro - 5 vs 6
6) Dungeon - 6, matches
7) Stronghold - 5 (speed-up is mainly on goblins, since 5-6 extra hobgoblins for the main hero noticeably make a difference and prevent losing them)
8) Fortress - 9, matches
9) Conflux - 7, matches
Summary: Necro is indeed at the bottom for scout heroes, but it's not alone there; Fortress is above everyone (scout heroes have roughly 200 extra movement points every day compared to the same Stronghold or Necro).