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#255
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Wicc
Some very theoretical considerations that aren't supported by practice. Horses, boots... who even needs them? :)

The fact that growth strength on random maps is not the determining factor was proven many years ago by the Chaos players. The determining factors are:
1) breakthrough power at the start (week 1)
2) ease of breaking into "can-hives" during week 1 and 2
3) ease of breaking into Dragon Utopia on week 2 and 3
The Necromancer is a leader in all these points - skeletons in week 1, vampires in week 2, and skeletons + vampire achievements in the utopias.

There is practice, plenty of it, and the fact that Necromancer troops are the weakest in the game is a fact, so calling this Castle strong can only be done with major caveats—yes, on some templates they are convenient to play, but overall the castle itself :smile18:
Wicc


And of course:
4) speed of horses and papas, chances for speed skills, having them from the start
The Necromancer is in the middle here.
In the middle ??? :eek: Are you sure about that? :confused: If you ask me, they are deep in the sh*t regarding speed ;)