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Some very theoretical considerations that aren't supported by practice. Horses, boots... who even needs them? :)
The fact that growth strength on random maps is not the determining factor was proven many years ago by the Chaos players. The determining factors are: 1) breakthrough power at the start (week 1) 2) ease of breaking into "can-hives" during week 1 and 2 3) ease of breaking into Dragon Utopia on week 2 and 3 The Necromancer is a leader in all these points - skeletons in week 1, vampires in week 2, and skeletons + vampire achievements in the utopias.
There is practice, plenty of it, and the fact that Necromancer troops are the weakest in the game is a fact, so calling this Castle strong can only be done with major caveats—yes, on some templates they are convenient to play, but overall the castle itself :smile18: Wicc
And of course: 4) speed of horses and papas, chances for speed skills, having them from the start The Necromancer is in the middle here.
In the middle ??? :eek: Are you sure about that? :confused: If you ask me, they are deep in the sh*t regarding speed ;)