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Tactics for Conflux.

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Oelm
Can you really max out with 4 birds, psionicists, and air units? Storms with Bless deal 160 damage already, plus psionicists + birds + grand fairy; you might need some healing (and the enemy probably has a couple of traps). The rest aren't needed. If morale doesn't fail in the first round, everything is fine.

160 damage = 6 griffins; in response, you'll get a hit of approximately 250 damage = 10 storms. If we're talking about upgraded storms, then one full stack will be wiped out in 6 rounds, and the first cast won't be Bless!
Psionicists will deal very little damage... at most 4 griffins if it's one stack, and 8 if it's 2 stacks. However, they'll retreat after one round, so in 6 rounds, they'll kill at best 30 griffins.
Let's say a fairy deals about 6-8 griffins per hit, but she'll also move 4 or 5 times in 6 rounds, so it's almost a full stack.
And then there are 4 firebirds, let's say they kill 9-12 griffins per hit and move a maximum of 5 rounds, but they'll always take damage in return...
In the first round, we'll use Mass Slow on everyone; the storms attack the upgraded units (-4, -5) because there's no Bless; the psionicists and fairy remove another 10-12. This leaves a stack of 20+ griffins for the firebirds, and the response will be about 10 griffins dealing approximately 25-30 damage.
In the second round, the firebird finishes off the royal griffins; the storms with Bless attack the regular upper griffins, and the fairy with the psionicist hits it after the slow. This leaves a stack of 20+ griffins, and 3 stacks of 40 have already moved 6 cells to the right.
In the 3rd round, the firebirds finish off the regular griffins and take damage again, about 25-30. The fairies and psionicists immediately retreat far away or finish off the stack of griffins after the firebird.
The 3 stacks of 40 have already moved 9 cells closer and can reach almost any stack of elementals.
In the 4th round, the firebirds, psionicists, and fairies need to retreat; the storm either waits and then retreats or attacks...
The 5th round and subsequent rounds involve running around, and to kill the remaining stacks in the same way, it will take at least 10 rounds, and the griffins' morale will never fail, and the firebird may lose one after two more hits.

I didn't calculate the damage; I just estimated it intuitively. The situation might be even worse, and considering morale, it could be terrible because the fairies die after one griffins' morale breaks, or the birds lose 2 after one hit, and the sooner this happens, the greater the losses, and in the first 5 rounds, this could lead to a loss.

Oelm
With Mass Slow, you can take any castle's maximum, if the setup is normal.
I'd like to see an approximate tactical plan for taking a maximum castle with castles like Tower, Inferno, Swamp, Barbarian... with an average setup.
For example, 1-6 in the castle and upgrade one or a maximum of 2 units.

Added 14 minutes ago
Wlk777
Mass Slow gives the griffins exactly 84 rounds, which allows you to easily take the maximum castle without ravens, with a large margin. 4 psionicists and 100+ fairies (if their upgrade was allowed) are quite enough; it will probably take at least 15-20 minutes, but in principle, you can manage with fewer troops, say 4 psionicists, etc., but it will take even more time.
84 rounds in the castle? :)
1) One griffins with broken morale = loss, and how many rounds are you counting on this not happening?
2) With only fairies and psionicists, you'll kill one stack in 3-4 rounds, and you'll need at least one round to retreat... with this setup, each unupgraded griffins will cover an area of 12 cells (from edge to edge), and the upgraded one (which you'll be dealing with) will force you to retreat in the second round, but there's nowhere to retreat... so 100+ fairies and 4 psionicists won't take the castle even with the Spirit of Despair artifact, and with even larger numbers.
84 rounds :smile40: ... let's hope we make it to Grindan's second cast ;)