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Tactics for Conflux.

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#110
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Dirty_Player
Upgraded fairies are better than any ravens at the start, and Grindan + Mass Slow on the second week will take any stronghold without casualties! So, let's argue about the Garrison. And the weaker players on upgraded fairies will run away and gather more resources.

P.S. I know that upgrading fairies is forbidden, but if it were allowed, it would be a huge advantage!
All of this is great, if there is no need to break through ranged defenses (say, 60+ ranged attack, for example, from some Lizards) on the first week. All the fairies will be wiped out in 2-3 battles at most. This is a good chance to end up without a secondary resource or who knows what else valuable, where Garrison would win with a loss of at most 5-10 goblins. So, there are too many "ifs," I would say that the probability of an ideal scenario for conflict, with the absence of ranged units and a level 3-4 stronghold that can be easily taken with Mass Slow, is quite low, so you shouldn't rely on it too much. And having 4 birds on the second week, you can take much more than with upgraded fairies on the first, and the hero with them runs around like crazy, which is also important, but the benefit of weaker players running around quickly on the first week may not be there due to the limited available territory because of ranged defenses. So, the strength of the conflict lies in the ravens, and in some situations, the Psychics also help, but fairies, although a useful unit, are very often ineffective.

Added 7 minutes ago
Alex_R
It will be very difficult to take the maximum - because even with a fortress upgrade from 1-7 + fairy upgrade on the first day = 4 Phoenixes, 4 Psychics, 10 Fire Elementals, 8 Earth Elementals, about 20 Air Elementals, and under 80 upgraded fairies, losses are inevitable - and in the case of Griffin morale and an attack on the fairies = a complete defeat.
Grindan's combat parameters will be weak... approximately 2-1-7-6
In the spellbook, Mass Slow and Bless, and Mass Stone Skin.
Phoenixes may lose one unit in the first attack, without killing half of the stack... fairies and psychics will attack without response - but with difficulty and most likely, together with the Air Elementals, they will finish off the stack of upgraded fairies - and then the gradual encirclement of the Elementalist's troops will not allow avoiding melee combat, in which neither the Phoenix nor other troops are suitable for retaliating, and only fairies and psychics will attack without response, and this is despite the fact that Griffins attack 2 times ;) , and still there will be at least 6-7 rounds... how many times do Griffins usually get morale in this case? ... I think at least 3 times - and here is the result...
P.S. Of course, if there are additional troops to the native ones, it will be easier - but only with native troops, if you take them, then either a couple of birds + some of the Elementals, or a large part of the monsters of ranks 2-5 will be defeated. (this is without Griffin morale, max 1, which is not critical)
In contrast, I will say that an Elf, taking into account the current rules (without fairy upgrade :)), takes the maximum with native troops on the second week without a rank 7 unit, which is more realistic.
And, in fact, Valeska has good chances - but the problem is having Mass Slow at the beginning of the second week, and the first turn (a single King Griffin or cavalry that has been in the stables).
Strange, sorry, you seem like an experienced player, but you don't understand elementary things :smile27:. Parameters of 7-6 on magic, as you wrote, give exactly 84 rounds with Mass Slow for the Griffins, which allows you to easily take the stronghold with a large margin, even without ravens, it is quite enough to have 4 Psychics and 100+ fairies (if their upgrade were allowed), but it will take at least 15-20 minutes, probably. In principle, you can manage with even fewer troops, say, 4 Psychics, etc., but it will take even more time. So, I repeat, the problem is not in how to take the stronghold, but in whether it will be possible at all, and not in the large number of ranged defenses that can completely ruin the pace on the first week.