Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
It's a pity they didn't approve the rule that when a "Week of Monsters" of levels 6-7 occurs, the game auto [surrenders/loses?] until it's over.
Pavel, I don't understand your concern about this issue. In the last 3-4 months I've played over 100 games, and only 1 (one) time did my opponent get a hydra week (from 2 to 3), the funniest thing is that I won that game quite easily, even though the opponent is not a Новичок. So what if it's a monster week, you still have to build and buy them, it's much worse (and much more common) to get a bunch of FREE (and also + valuable experience) angels and Wyverns from conservatories and Dragon Fly Hives. So the issue is not very relevant IMHO.
Added 5 minutes later vbn
Also on the agenda is the question of what to do with the doubling of monsters at the start of the week. Should it be banned? And if so, which levels should be banned?
Personally, I am for not banning monster growth at all, but I would limit magic by requiring the appropriate Wisdom skill for the hero using it and a Mage Guild of the corresponding level. I am firmly convinced that this will make the game more interesting. Just my IMHO =\\