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#153
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Kluka (red, Castle, Valeska) def Gr1zl1 (blue, Fortress, Dragon) TEMPLATE??? 146

The first week was weak.
111. From the start: 27 Marksmen. Crypt without wraiths.
112. One road blocked by 10-19 cats, the other by 20-49 gr. orcs. Crypt with wraiths. Decided that there wouldn't be enough gold for Cavaliers in the Castle, so I picked 1000 gold.
114. Found external dwellings for Marksmen and Angels; the latter was behind 20-49 gr. Liches.
115. School of Magic, enemy hero gave Scholar.
117. Cavaliers in the Citadel.
Well, then it got going.
121. Broke through the golem horde => immediately +2 levels (+2 Attack, also give Earth Magic!) and a guarded artifact +3 Attack. Crypt with 5 Vampires.
123. Broke through the cats and took two Medusa habitats. They give Tactics!
124. Dwarf Cottages at 15 each.
125. The Archers horde runs away, and the passage to the secondary town is mine.
126. Broke the passage to another secondary town in the metro. Another Medusa habitat, Dwarf Cottage - and Angels become available!
127. Lost 9 Marksmen in a battle with Sharpshooters :( A few hexes short of the native secondary town... but Angels are in the castle! And the hero who went underground could not capture Inferno and fled the battlefield in disgrace...
131. Well, the native secondary town. From it to the enemy, clearly through wasteland. Collected the Gloves at the respawn.
132. Inferno is being captured. A conservatory is found nearby, Valeska runs there.
133. In the conservatory: Griffins with a gr. stack, and Cavaliers are not upgraded. Have to bring an Angel from the castle. The three-tier conservatory falls.
137. The external Angel dwelling is coloured in.
141. Want to fight, but can't hire the army... Took the minimum Naga Bank.
142. And the maximum Dwarf Cottage (so much stuff on my respawn!). Pathfinding - in case of pursuit.
143. I place 4 heroes before the guard of the passage to the enemy's secondary town. Decide not to rush, as the enemy castle is too close.
But the opponent breaks through to my secondary town through wasteland.
144. I move the Marksmen out of my secondary town and run together with 1 scout towards the enemy capital, while building a chain behind me, hoping to meet Dragon from the front if he goes further. The scout captures the enemy's secondary town without a fight. But Dragon turns around and hides in the swamp.
145. FB: Kluka 13-9-5-4 11 Angels 13 Champions 25 Crusaders 97 Marksmen 3 Sprites; Gr1zl1 4-13-4-3 29 gr. Wyverns 158 gr. Gnolls 1 Waspwock 18 Lizardmen. Losses in the battle - 1 Angel and 1 Sprite.
146. Mopping up the remnants.

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