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"ZDM" Tournament for Heroes V (offline).

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#75
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So, as promised... here is my walkthrough: I would like to note that the starting conditions were almost ideal: Nazir (one of my favorite mage heroes) at the start, Razazak (golems) and Tilsek (ballista) in the tavern; Boots of Striding allow one hero and a couple of gremlins to kill most melee units, Boots of Swiftness – and logistics are no longer needed, and dark magic allows you to deal with the "frost giants" practically without an army... :) The main idea is to use a combination of elder gremlins and golems (repairing) for clearing the map, and then obsidian golems, healed by the wall of fire (it is given for "Secrets of Chaos", and in general, the spell depends on the level at which the perk is taken). Main hero - Nazir. Level 18 Nazir. Level 1 ---------------------------------------- Level 2 - Sign of the Magician Level 3 - Strong Chaos Magic Level 4 - Expert Chaos Magic Level 5 - Basic Education Level 6 - Master of Artifacts Level 7 - Secrets of Chaos Level 8 - Pyrokinesis Level 9 - Magic Affinity Level 10 - Expert Master of Artifacts Level 11 - Intermediate Education Level 12 - Spellcraft Level 13 - Advanced Education Level 14 - Basics of Dark Magic Level 15 - Strong Dark Magic Level 16 - Expert Dark Magic Level 17 - Graduate Level 18 - Mind Lord ---------------------------------------- Expert Chaos Magic -> Fire Lord, Secrets of Chaos, Pyrokinesis Advanced Education -> Magic Affinity, Spellcraft, Graduate Expert Dark Magic -> Mind Lord Expert Master of Artifacts -> Sign of the Magician ---------------------------------------- Attack: 1, Defense: 4, Spell Power: 11+2+2, Knowledge: 21+2 Day 1: In the castle, we build a Gremlin Manufactory; we hire Tilsek and Razazak; Megeras (-20 mana) – Boots of Swiftness – skeleton archers – fairies (near the observatory) – we stop near the zombies (level 4); Cockroaches collect everything that is lying around throughout the game and help with troop delivery. Day 2: Zombies – gremlin pests (we only deploy golems, which the gremlins diligently break while the hero shoots them) – gnome treasure (-10 mana) – javelin throwers – we spend the night near the second squad of javelin throwers (level 7); Castle – Forge; Day 3: Javelin throwers (-10 mana and ballista) – breastplate of great might – minotaurs (we run away from them with 4 gremlins) – we spend the night near the cerberuses (level 9); We capture the stone parapet, Razazak takes the gargoyles; Castle – Golem Forge; Day 4: Cerberuses (we lure them into one pile with heroic and repeated self-sacrifice of 3 golems and burn them with 1 fireball, -10 mana) – magic passage shrine (I thought raise dead would be useful for the battle with the frost giants) - zombies – we spend the night near a pile of wood by the road (level 10); Castle – Foundry; Day 5: Golems – orcs – zombies – well (195 mana) – we move towards the portal, guarded by priests (level 12); We capture the Golem Forge, from where the caravan moves to the castle; Castle – Market; We sell the Titan's Trident, hire Rutger; Day 6: We get obsidian golems from Razazak - gargoyles - priests – portal – we stop near the centaurs (level 13); We sell the Boots of Striding (they are no longer needed); Castle – Stone Parapet; Day 7: We build the Obsidian Parapet and, in a chain, get elemental gargoyles – elemental tower - flag – javelin throwers – flag – assassins – flag – stable – druids – flag – hydras – library – knights – portal – archers – we move towards the well (level 15); Day 8: Well – flag – dragons – tome of darkness – flag – furies at the fortress – knights of death (we get level 16, and with it, expert dark magic!) - we also spend the night there; Day 9: Garrison (the battle was not difficult: the frost giants killed themselves under hypnosis and berserk with the mage's mark, and Nazir occasionally warmed up their enthusiasm with fireballs..., we get level 18...) – we reach the Christmas tree – Hooray! Rutger takes the tome of darkness and boots from Nazir – everything, including resources, goes to the market, which allowed us to get 62 mercury; Conclusion: It was not necessary to be distracted by secondary tasks, but it was necessary to immediately go for the golems, as wolf64 did, then it would not be necessary to use Nazir as a shooter, and not as a mage, and the result would be a couple of days better... :)
Поклонение Heroes должно выразиться в том, что сами мы будем героически настроены. Т.Карлель(ред).