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Бунтовщики

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#3
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As someone who has tried their hand at mapmaking, I can say that creating a large and high-quality map is quite challenging. A drawback of this map is that it has too much free, unused space. To avoid this problem, it's best to start by creating a map of the smallest possible size. That's one thing.
Secondly, why are there so many unnecessary monsters scattered everywhere? Each object and each monster should have a specific purpose for being on the map. And, of course, every mapmaker should test the map before publishing it!