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What were your expectations for Heroes 4?

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#140
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1) I would ask you to refrain from using words like "idiotic," "crap," and other similar terms. Now, regarding the topic at hand.
There are few factions, and the names are idiotic.
But each one is completely unique.
I didn't like the fact that troops can move around without a hero. It turns out you can distribute ten imps among ten armies and have them collect all the free resources, go to enemies and collect their free resources.
That's exactly what people do. This speeds up development and eliminates the need to hire an extra hero to collect resources. And no one will let you collect resources from enemies;)
I really didn't like the fact that there are very few creature levels (only 4, right?)
But the choice compensates for this – there's something to think about.
I didn't like the choice (at the last level).
Do you prefer it when there is no choice?
I really didn't like the daily increase (it's just absurd). You can buy troops every day and send them to the hero.
You can't send many, and you can wait 7 days and then buy them back, like in the third game.
There are fewer artifacts, and there are no assembled ones at all.
Actually, there are, they appear in the first add-on.
After the third game, mixing troops in cities seemed absurd.
In what sense? In the fourth game, morale also decreases. It just works a little differently, but in my opinion, it's more reasonable.
It's idiotic in battle – an archer can't shoot at an enemy unit if there's another unit in front of him.
In what way is this idiotic?
I didn't like the graphics – it's just crap, not pseudo-3D.
Well, that's your personal opinion, but as I wrote earlier, I would ask you to refrain from such statements.
Inside the cities, the buildings don't look good at all. If in the third game, as the city was built, each building complemented the others, then in the fourth game, the building images are simply stuck on top of each other.
Unlike other parts, the appearance of the city depends on the landscape of the map (a combination of soil type and buildings), and the image of the city on the map changes depending on its type (village, fort, Stronghold, Castle).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!