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Well, look, you see, it turns out you also think that a ninja only needs a couple of levels of Death magic – he mainly remains a runner. That is, you won't get a full-fledged Death mage out of him.
Sometimes it works, sometimes it doesn't. On a very experience-poor "Will and Mind" map, it was possible to level up a Death runner with combat and resistance twice in a row. It's possible. It's difficult, but possible. It depends on the number of altars, veteran guilds, and magic schools. It's similar to leveling up a demonologist. Only it's not quite as harsh in terms of the number of skills.
Yes, it doesn't matter what they give him there. The main thing is that there will be a combat branch, which is necessary for an assassin. All the usefulness of such an endeavor boils down to getting +3 to speed for a mage-necromancer. His job is to cast spells, not to fight. That is, specifically, I consider the assassin to be a useful class for Death, at least one of the useful ones.
True. For a mage, level up probability in parallel. He will still get his own combat and resistance.