Are you Cthulhu or something?
Spit out my brain right now! :D
Let's go in order.
You said that it's hard to level up Death skills for a Ninja.
Then I said that it's better for a Ninja to level up Speed, and only take Death skills to change class, and I explained why I think so.
Then, I seem to lose the thread of the conversation, as you write that if a Speed unit goes into a Ranger or Warlord, then we make a Death mage out of an Assassin.
And what the Ninja has to do with it, I don't know.:smile32:
Hmm. A Warlord, you say? But don't you need a Tactician?
You'll end up with either a "short-legged" Tactician or a Speed unit who only has Tactics skills nominally.
Okay, a Ranger or a Warlord. In this case, do you level up the Ninja with Death skills, or what?
Well, in this case, there won't be a Ninja at all, because there's no point in leveling up Speed/Scouting for two heroes. That's the point.
Okay, here's a situation, plain and simple:
Let's say you have a starting hero – a Tactician. We give him Speed skills somewhere nearby, in an altar or a hut. And we level him up in Speed to Grand Master, and in Tactics, for example, in Attack, ignoring Defense – this minimum program is quite feasible, and if you're lucky, you can find some artifact or level up a couple more levels in Defense. With the support of such a Tactician-Warlord, our armies will have +60% in attack, which is great for Death, as you know. In addition, a Necromancer is leveled up in parallel. So, giving him Scouting skills so that he becomes a Ninja is at least stupid, because his job is not to "beholder," but to cast spells thoughtfully and purposefully, right? That's why the best development option for a Necromancer is to give him Combat skills to add 3 to his speed, and so that he's not so weak.
Leveling up a Necromancer in Combat is a rare perversion. Because on the level-up, they'll give you 2 Combat skills up to level 5 (if I'm not mistaken), then only one. And one from Death. So they'll offer Archer-Resist-Resist-Archer-Combat, etc. You'll get a truly stellar fighter. As practice shows, according to Murphy's Law, that's exactly what happens. Something like 4233. The moral is: it's not worth leveling up a fighter in an advanced class (put the emphasis where your conscience allows), first, pump him with the Combat branch (the necessary one), and then choose an advanced path of war: should a fool rummage in graves, or think about high things?
Well, it doesn't matter what they'll give him. The main thing is that the Combat branch will be there, which is needed for the Assassin. All the usefulness of this is reduced to getting +3 to speed for the Necromancer. His job is to cast spells, not to fight. That is, specifically, I consider the Assassin to be a useful class for Death, at least one of the useful ones.
Are you Cthulhu or something?
Spit out my brain right now! :D