OUTLAW (blue, Rampart, Kirr, Kirr) def SEM 56 (red, Castle, Valeska, Valeska), 2SM4d (3), 1-3-6
Turns 121-127, a secondary Rampart, I break into a Castle. I already have Earth, I take the monk's lair, upgrade for 96. With gargoyles, I take the artifact +3 luck/oracles - great!!
Next, a hive with 4 lives, already an Earth expert, but only 1 spell.
Turns 131-136, I take another hive with 8 lives, I level up wisdom, but no new spells. I take a con with 2 angels, I get a log, I run for a spell in the upgrade and, while moving with 2 angels, I aim for a con with 2-4 angels. Kirr appears and doesn't make it to the Castle, so I have to transfer troops to the Castle, and Valeska goes into defense...
I should have punished the opponent for such audacity, but the unicorn aura (which happens once in a hundred years, and it happened today) and the main stack of grand units didn't get affected by slow. And if they had, with full morale and luck, my ranged units would have wiped out almost half of the grand units in the first round, and the opponent would have fallen, but it didn't work out in my favor. Thanks for the game, I'm waiting for a rematch!!!