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Evaluating archers.

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#269
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Everyone who mentioned Fanatics in the list of "best archers" is wrong. This is an incredibly weak unit with insufficient attack power. In a powerful warrior hero of, say, level 15, crossbowmen and monks deal almost the same damage. Its only advantage is that it's not the only archer, and it's also quite a high-level one. Although its main competitor, the Lich, is much better.
The Lizard is generally a weak creature, just like the Magog. If the Magog's weakness is the Fireball, then the Lizard's weakness is its very existence.
As I wrote above, Lizards are, on the contrary, extremely resilient creatures and cannot be called "weak" in any way. And their usefulness in the early stages of the game exceeds all expectations. As for the Magog, its Fireball is a plus, not a minus. It's only a minus for an extremely inexperienced player playing against the AI. ;)
In my opinion, the best archers are Titans,)) followed by Cyclops, Fanatics, and I can't forget my favorite Great Elves with their double shot (especially good with Luck and morale triggering).
))
In general, all units with double attack (archers, Grand Elves) benefit the most from the hero's "Luck" skill. But this trick mostly works against the AI; when playing against a human, there are always more useful skills... besides, an Expert in Luck can be easily replaced and surpassed by a Master of Fire Magic with his General Unluck.
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04: