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Manuals for playing as Dungeon

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um... and who asks to put beasts against archers? usually, even just a few scouts are enough.

The tactic against archers is to put out only scouts. Use them to engage in melee combat, and the hero shoots the archers with spells. That's all :)

Added 1 hour 6 minutes ago
I tested the usefulness of summoning magic for the Shadow League!

Iranna - level 15 Attack 11 Spell Power 14 Summoning Magic Expert + skill to increase spell power for the Phoenix.

Summoned a Phoenix: Attack 51!!!!!!!!!! Defense 44!!!!!!!! Initiative 15!!!!! (can be further increased with artifacts and speed from the attack branch) 840 HP!!!!! Damage 180-270 And this is only with Spell Power 14!!! Imagine a level 20 hero and Spell Power of 20!!!

I fought Obsidian Gargoyles. The damage was 1000+!!!!

And Raise Dead 780 HP!!

In conclusion: if the dungeon buffs summoning magic, it's a disaster for everything alive! No one will be able to take down such a Phoenix!!!! Chaos magic is nothing compared to this monster on the battlefield!!!
Rean's Ghost :smile24: