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There hasn't been such an Eastern-inspired aesthetic as in Heroes of Might and Magic 5. Although mages have always had some Eastern elements. Take the genies, for example.
In general, the Academy is, in my opinion, the fourth-best faction out of six. There are many ranged units, combined with incredibly strong (and expensive) titans.
However, all units are very slow, except for the weak gargoyles.
Goblins are only used at the beginning because they are weak and slow (although they are the only ranged units at level 1, besides upgraded skeletons).
Gargoyles are only good in very large numbers to neutralize enemy ranged units, and they also have good magic resistance, especially obsidian ones.
Golems are incredibly slow. I almost don't use them in the game, only in the early stages. But as enemies, they are good for leveling up a hero.
Mages are essential at all stages of the game, and upgrading them is highly desirable.
Genies are the second most useless after golems. They are not strong enough for their level, they don't fly very far, and they are large in size.
The ability to cast random spells is worse than mages.
Rakshasas are good because of their retaliatory strike ability, they are very durable, but also slow.
Colossus-Titans: Colossi are good, and titans are even better. Upgrading is a must!