Lizard, I still advise you to practice drawing plaster heads first... to build up your understanding of form... to study the lessons... because while this does resemble something, it just doesn't quite work...
1. (And the most important one) This is how I see the world!
2. You poor souls, you're incapable of seeing anything here! (This triggers an inferiority complex, and everyone starts looking intently and saying, "Oh yes, this is a masterpiece!")
3. What are you, fools? This is Sanrionism, a great style that the great artist Sanri (or Samri) painted in 200 years ago! (It doesn't matter that the artist is fictional, and that there's no such style; it's even a plus, because all the critics are "EXPERTS" and no one wants to appear incompetent).
4. There's no accounting for taste, and the great Deloman or Grano really liked it. (It doesn't matter that Deloman is your drunken neighbor; the main thing is to say it with confidence).
Now you know the basics, and proportion, building form, and the play of light and shadow are secondary.
Maybe you haven't heard, but in game development, there's a cult character, the "gnome" - a symbol of ugliness, and the phrase is more popular than "bear" and "I crave it," and you can see where it came from here.
Here are the origins:
www.gamedev.ru/art/forum/?id=5592
Enjoy!